Questions? Feel free to contact me at the bottom of this website or email me at www.rogerridley.com. Thanks!
Dear Website Visitor:
As with most artists, I discovered my love of art at a very young age. I loved watching National Geographic documentaries, and reading books on nature. I began drawing monkey’s, snakes, tigers, and many other creatures found in nature magazines. I also discovered a love for aviation. This in turn led to my joining the Air Force in December, 1997. Throughout elementary, middle and high school, I won many art contests. It was during these times that I developed a need to create things. This frustrated my father because his garage would be in ruins by the time he arrived home from a hard day of work. I experimented with clay, fiberglass, plastic models and bike parts.
While I enjoyed these many hobbies, I did not clearly understand what I should to do for the rest of my life. So, I joined the Air force and became an aircraft and missile mechanic. I was stationed in Great Falls, Montana where the winters were much too cold to go out and do anything. I became bored having to stay inside my dorm room and in 1998 for my 21st birthday, my parents bought me a 6500 Macintosh computer. I had a good friend loan me a program called “Infinite” which helped create 3D images and I was turned on to it instantly. I was excited because I could now build whatever I imagined. No longer would I need to destroy garages; my creations could all be designed in my own little pixel world. I then discovered my passion. After fulfilling my time with the Air Force, I applied for art school to continue to feed my soul.
Since I completed my 3D modeling degree at the Academy of Art University in San Francisco my artistic abilities have changed dramatically because of my experience with Disney’s, ImageMovers Digital. I have learned about composition, color theory, anatomy, overall form, and understand what it means to work as a team in a production environment. I now have a clear vision of what I want to do with the rest of my life!
Software used // Maya, Zbrush, Mudbox, Mari, Python Programing, TopoGun, V-Ray, Adobe Photoshop, Apple Final Cut Pro etc.
About this Blog //This is a list of what I've been up to lately, along with a few tools I have developed.
I wanted to learn a texturing program called “Mari,” so I modeled a telescope, and went to work. Overall I like the work flow of this software. Check out the turn table. I rendered using V-Ray.
This is a very simple script I wrote for Maya. It simply checks objects in the scene for N-gon geometry (polygons with more than 4 sides), or Triangles. Included is a Icon, readme.txt file (instructions for installing) and python file. Here is what the UI looks like. Enjoy!
Here’s a tool I wrote for Maya to create a color map of all the shells in the 0-1 space. This makes it easy in photoshop to tell wich shells belong to which objects as they have the same color. This tool should work with both Mac, and Windows. Included is a movie to get a better idea of how to use this tool. Feel free to leave any feedback. Thanks..
Example of Map produced: Example of how to use tool: